Bant Toxic Guide

How to be a Toxic Standard player

Bant Toxic in Standard

Author: Zen Takahashi

Hello everyone!

Over the past weekend, I made the Top 8 of the Australia/New Zealand Regional Championships, qualifying for the upcoming Pro Tour in Amsterdam. Unfortunately, due to work commitments, I have had to defer the invite to the following Pro Tour, which won’t be until the beginning of next year.

The deck I played was Bant Toxic – an archetype that was completely non-existent at Pro Tour Outlaws of Thunder Junction just over a month ago but is now one of the top decks in Standard and was well represented across all the Regional Championships over the weekend.

What to Expect from this Article

In this article, I will go over in detail about everything you need to know to pick this deck up – the game plan, what hands to keep, how to sequence your turns, tips and tricks, and how to approach each of the major matchups.

In my next article, I will cover my experiences from the tournament – the preparation process and the event itself, so keep an eye out for that if you’re interested!

Before I get into it, I also want to give a massive shout-out to Pascal Maynard and Guillermo Sulimovich for pretty much teaching me everything I know about this deck! I’m merely a proxy sharing the wisdom these two bestowed upon me!

Jawbone Duelist ONE

Game Plan

The deck’s game plan is simple: Curve out and get your opponent to ten poison counters as quickly as possible. Often, you’ll look to deal the first few poison counters with your creatures.

Then, you may either make blocking difficult for your opponent with The Seedcore and/or your bounce spells, proliferate your way to victory with Serum Snare or set up Venerated Rotpriest.

Venerated Rotpriest ONE
March of the Swirling Mist NEO 01

The deck often “steals” wins with the Venerated Rotpriest + March of Swirling Mist combo.

Sometimes, even if you don’t have Rotpriest, you can “steal” a win with March by blanking your opponent’s blockers for a turn and setting up a lethal attack. Alternatively, you might win via Rotpriest + Fading Hope/Serum Snare to deal the last few poison counters.

While the deck aims to win quickly, it has decent staying power thanks to Skrelv’s Hive and Mirrex. As the game progresses and you make more land drops, you can also set up a bigger March of Swirling Mist to get through multiple blockers.

Hands to Keep

You should basically never keep a hand without a one-drop creature, as it’s too hard to build toxic momentum without one. On the draw, you should never keep a hand without a one-drop in any matchup. On the play, you might very seldom keep a hand without a one-drop if it includes Skrelv’s Hive and you’re against a deck like Dimir Control.

It’s important to have a hand with at least two creatures (or a Skrelv’s Hive) to play in the first two turns.

Relying on just one creature, even if it’s a Venerated Rotpriest, makes it too difficult to get across the line. When facing decks with Field of Ruin or Demolition Field, prioritize putting basic lands on the bottom when you mulligan.

Sequencing

Always keep in mind that you are playing a tempo deck.

The deck is essentially Azorius splashing green for Venerated Rotpriest. Skrelv’s Hive and Charge of the Mites are the only white cards that can’t be cast off The Seedcore in the maindeck, so be mindful of this when naming a color with Thran Portal.

Proper sequencing of your opening hand is critical; plan out the order in which you will play your lands and spells, and consider how each step will play out. Incorrect sequencing or naming the wrong color with Thran Portal can disrupt your mana base.

Dealing the first poison counter is crucial, as it allows you to proliferate.

Your goal should be to deal three poison counters as soon as possible, enabling you to activate corrupt for The Seedcore, Skrelv’s Hive, and Bring the Ending.

The next step after that is to reach six or seven poison counters so you can set up Mirrex, Venerated Rotpriest, or a big March of Swirling Mist to deliver the final poison counters and secure the win.

March of the Swirling Mist NEO

Turn 1:

Against decks with a lot of removal spells, especially Cut Down, you want to prioritize your one-drops in the order of:

Crawling Chorus -> Venerated Rotpriest -> Skrelv, Defector Mite

Conversely, against decks with little removal spells, particularly those lacking one-mana removal, the optimal order is:

Skrelv, Defector Mite -> Venerated Rotpriest -> Crawling Chorus

If you have a Jawbone Duelist, it becomes more advantageous to play Skrelv, Defector Mite on turn one, especially against decks with minimal removal like Boros Convoke or Temur Analyst.

When you have March of Swirling Mist in hand, consider holding back Venerated Rotpriest to play it on a turn when you can also set up the combo. If you have two copies of Skrelv, Defector Mite, lead with one so you can play the other when the first one dies.

In situations where you suspect your opponent is holding up Cut Down, lead with Crawling Chorus to mitigate its impact.

Occasionally, your mana will dictate which one-drop you play. For instance, if your opening hand includes Seachrome Coast, Yavimaya Coast, two Venerated Rotpriests, and a Crawling Chorus, you would lead with Rotpriest on turn one to set up a double-cast on turn two.

Crawling Horus ONE

Turn 2:

Generally, it’s better to play two one-drop creatures on turn two rather than a two-drop creature.

However, depending on the matchup, especially when you’re on the draw, you might prefer to play a one-drop creature and hold up Spell Pierce or Fading Hope. Against decks with sweepers, opting for a two-drop over two one-drops can help you play around sweepers more effectively.

Jawbone Duelist shines against decks that are light on removal or when you lead with Skrelv, Defector Mite. It synergizes well with The Seedcore, making it a strong play on turn two if you have the land in hand.

In matchups where you need to tempo your opponent out quickly, playing Jawbone Duelist can be more advantageous. Post-board, Jawbone Duelist can also combo with Aspirant’s Ascent, providing another evasive angle of attack.

Skrelv’s Hive is a slow card; playing it on turn two means you won’t get to attack with it until turn four. However, in matchups with a lot of removal, it’s your best turn two play. For instance, against a deck like Dimir Control, playing it on turn two can essentially win the game for you if it resolves.

Conversely, against fast decks, you don’t want to play it early since the Mites can’t block and the life loss from the Hive can be detrimental. In such cases, hold it until the lifelink clause is active.

Generally, it’s better to establish your board presence before you start using your bounce spells, as this gives you more attackers. The exception is when you need to play around sweepers, or you’re playing around a counterspell and want to avoid tapping out for a creature on your turn.

Jawbone Duelist ONE

Lands:

Typically, you want to play your fastlands as your first and second lands so that if you draw another one, you can play it on turn three.

However, sometimes this isn’t possible if you haven’t yet decided what color to name with Thran Portal. Ensuring you have each color source is the first priority, but after that, the second blue source is more important than a second white source because you’re more likely to double-cast two blue spells.

A second green source is generally unnecessary unless you’re concerned about Field of Ruin or you need to use The Seedcore as a pump spell.

Mirrex ONE

It’s crucial to think about when to play Mirrex.

Sometimes, you play it on turn two to double-cast two one-drops, while other times, you play it on turn one because it’s your only green source for a Venerated Rotpriest. Be careful, as Mirrex can help fix your mana (especially for Rotpriest) but can also color screw you, being particularly poor for casting blue cards, as you mostly want to play them on your opponent’s turn.

Against decks with Field of Ruin and Demolition Field, hold your Mirrex until you can get at least one activation out of it.

Consider when to play The Seedcore.

It can fix your mana early, especially for Venerated Rotpriest, so you might not need to set Thran Portal to green. Conversely, you might want to “hide” The Seedcore to encourage your opponent to take a third poison counter, enabling you to corrupt them.

Make sure you minimize the damage from your painlands; remember that Thran Portal‘s damage is unavoidable. If possible, use The Seedcore for colored mana to avoid using your painlands.

Always leave untapped mana in a way that represents the most options possible, typically holding up blue sources and/or The Seedcore. This often means playing a land pre-combat. Hitting your land drops is also important, so you can cast a big March of Swirling Mist if you topdeck it.

Sequencing Example

Sequencing Example

An example of messing up my mana sequencing happened here. I played Thran Portal on turn two, named white, to cast Skrelv’s Hive. However, I should have played Mirrex instead and named blue with Portal on turn three. I have many more blue spells than white spells, and most of my white cards are creatures that I can cast off The Seedcore.

Individual Cards

Crawling Chorus

  • Best creature to play into sweepers (excluding Temporary Lockdown and Sunfall) as it leaves a body behind.
  • Often used to chump-block.
Crawling Horus ONE

Skrelv, Defector Mite

Skrelv Defector Mite 01 ONE

Venerated Rotpriest

Venerated Rotpriest ONE

Jawbone Duelist

  • First strike damage happens first, turning on corrupt for The Seedcore and Skrelv’s Hive before normal damage if they are on two poison counters. This allows surprise pumping of a blocked creature and/or gaining life off the Hive.
  • With The Seedcore, the Duelist becomes a three-power double strike creature, allowing you to attack into creatures like Raffine, Scheming Seer.
Jawbone Duelist ONE

Skrelv’s Hive

  • Works well with Mirrex (producing two creatures per turn) and The Seedcore (pumping out three-powered creatures).
  • Be careful of playing a second copy, as the life loss may be lethal, especially if the lifelink clause isn’t active.
  • Generally, you play it post-combat, but play it pre-combat if you can hit corrupt before damage (e.g. Jawbone Duelist’s first strike damage, removal spell with Venerated Rotpriest in play, or Serum Snare bounce with proliferate).

Slaughter Singer

Charge of the Mites

  • You can target your own creature if you have a Venerated Rotpriest in play to give a poison counter.
  • When using the damage side, be cautious of your opponent using removal spells in response, reducing the damage dealt.
Charge of the Mites ONE

Fading Hope

  • Once you have three lands in play, assuming you don’t have Mirrex, you generally want to play it at upkeep as you don’t want to flood any more, and you can cast most spells you keep on top with it.
Fading Hope MID

Serum Snare

Serum Snare ONE

March of Swirling Mist

  • Great for protecting your creatures from sweepers.
  • Can target multiple creatures and resolves even if one target fizzles.
  • Use your mana efficiently by pitching blue cards, but always have an untapped blue source, since you can only help reduce the “X” portion by pitching cards.
  • Often used to save your creatures from removal and fade out your opponent’s blockers to set up a big attack.
  • Can swing board states; use it to block multiple attackers and save your creatures to set up a lethal attack back. Stronger with Venerated Rotpriest in play, dealing poison counters when you are saving your creatures that are blocking.
  • Against control decks, if you have lethal next turn, March your board during your turn when they tap out for something like Memory Deluge to guarantee protection from a sweeper.
March of the Swirling Mist NEO 01

Aspirant’s Ascent

Aspirant Ascent ONE

Lands

Tips and Tricks

Example 1

We have lethal here as we can March of Swirling Mist our two creatures (six poison), then on our turn, give Venerated Rotpriest protection from red and attack (eight poison). We can then play Fading Hope on our own creature (nine poison), and with it on the stack, Serum Snare our own creature (ten poison + proliferate).

Example 2

We have lethal here. End of turn, cast March of Swirling Mist with X=4 (exiling our Augury), and target our three creatures (five poison) plus their Glissa Sunslayer (remove blocker). On our turn, attack with our creatures (eight poison), then Serum Snare one of our creatures (nine poison + proliferate). When we have March in hand, think carefully as we can put together wins out of nowhere like this.

Matchups

Matchup Guide: Esper  Midrange

Faerie Mastermind MOM
Deep-Cavern Bat LCI

Depending on their list, you may want to bring in Slaughter Singer, Spell Pierce or Aspirant’s Ascent, and cut Bring the Ending or Annex Sentry.

Slaughter Singer is good if they have multiple Pest Control, Spell Pierce is good if they have Wedding Announcement/Wandering Emperor/Virtue of Loyalty.

Aspirant’s Ascent is good if they have four Cut Downs, Bring the Ending is good if they have Gix’s Command, Annex Sentry is good if they don’t have four Cut Downs.

  • The plan is simple: you want to out-tempo them if you can. Their card quality is higher, and you don’t want to let them snowball with Raffine, Scheming Seer. Use your bounce spells aggressively and keep the board clear.
  • Pre-board, they don’t have big haymakers that punish us for playing a slow game, as long as they don’t have Raffine. Therefore, you can go wide if you need to, which beats both their creatures and spot removal. Skrelv’s Hive + Mirrex is perfect for this. However, if they have Raffine, you need to play more aggressively/tempo-orientated, or else they will kill you.
  • Think carefully about what they do, as you can often figure out what they have. After the first few turns, you should have a good idea of what their hand looks like.
  • Often you’ll opt to bounce the creature that is attacking and targeted by Raffine rather than Raffine itself to be more mana-efficient and avoid paying ward.
  • Prioritize playing Crawling Chorus/Skrelv, Defector Mite over Venerated Rotpriest, and try to play the latter with a bounce spell for protection. However, on the draw, you may want to play Rotpriest on turn one as it can attack through Deep-Cavern Bat on turn two.
The Seedcore 02 ONE
  • Getting to three poison ASAP is key as turning on The Seedcore is crucial.
  • Post-board, it gets harder because they have Pest Control. It’s difficult to play around it as it’s one-sided and only two mana. You can’t really afford to play around it because you then give them too much time to build a board. The best way to play around it is with Venerated Rotpriest + a bounce spell, so you can either bounce a blocker at the end of their turn to set up an attack, or bounce the Rotpriest in response to the sweeper. Alternatively, just play to the board and hope for the best.
  • They have a difficult time killing Skrelv, Defector Mite as it doesn’t die to Go for the Throat.
  • Against Aclazotz, Deepest Betrayal, play your lands as you generally rather they draw a card than make a 1/1 (unless you’re in a spot where you lose if they draw a specific card).
  • If they play Wedding Announcement, you can use Serum Snare to bounce it before they reach the end step and make a token. You can also proliferate on Wedding Announcement so they get fewer tokens.
  • Eiganjo, Seat of the Empire and Otawara, Soaring City get around the protection from Skrelv as they are colorless.

Matchup Guide: Boros Convoke

Knight-Errant of Eos MOM
Case of the Gateway Express MKM
Imodanes Recruiter WOE

Matchup Guide: Domain Ramp

Archangel of Wrath DMU
Herd Migration DMU

Matchup Guide: Azorius Control

The Wandering Emperor NEO
No More Lies MKM

Matchup Guide: Temur Analyst

Worldsouls Rage MKM

OUT

-2 Charge of the Mites

-2 Annex Sentry

-1 Skrelv’s Hive (two on the draw)

Ill Timed Explosion MKM
  • The matchup plays out with both sides having draws that are difficult to beat. For Temur, Aftermath Analyst on turn two into Nissa, Resurgent Animist on turn three is hard to beat. For Toxic, any hand with creatures on turn one/two followed by well-timed blue interaction is strong.
  • Toxic is slightly favored as you have more “good” draws, but when you both have average draws, Temur tends to be favored due to higher average card quality and less concern about flooding in longer games.
  • Try to out-tempo them as hard as you can and prevent them from setting up.
  • Bounce Nissa, Resurgent Animist in response to her first trigger to stop them from gaining additional mana or fetching an elemental creature.
  • If choosing between bouncing Aftermath Analyst or Nissa, Resurgent Animist, you generally bounce Nissa as she can generate more value, while Analyst bringing back tapped lands is less effective.
  • When using March of Swirling Mist to protect your creatures against Ill-Timed Explosion, make sure they discard with it first.

Matchup Guide: Mono Red Aggro

Lightning Strike THS
Play with Fire DBL

Matchup Guide: Dimir Control

Jace, the Perfected Mind ONE
Deadly Cover-Up MKM

Matchup Guide: 4c Legends

Ertai Resurrected DMU
Otawara Soaring City NEO
  • Unlike the Esper Midrange  matchup, you can’t let the game go long, as you’ll lose to Slogurk, the Overslime + Channel lands or Inti, Seneschal of the Sun + Rona, Herald of Invasion.
  • Take advantage of their clunkiness. Out-tempo them as hard as you can and hope they stumble due to their mana base.
  • Use your bounce spells aggressively, since their creatures always block well. They will struggle to double-cast due to their mana base being poor.
  • Getting to corrupt ASAP is key, as turning on The Seedcore is big.
  • Often, you’ll deal the first six to eight poison counters via tempo, then finish by going wide or setting up Venerated Rotpriest.
Glistening Deluge MOM

Matchup Guide: Golgari Midrange

Tranquil Frillback LCI

OUT

-2 Charge of the Mites

Annex Sentry is bad if they have multiple Tranquil Frillbacks

Liliana of the Veil DMU
  • Pre-board is straight forward – go wide against their spot removal and clunky creatures.
  • Slow-roll your Venerated Rotpriest and try to play it with protection up.
  • Use your bounce spells in such a way to maximize tempo on their creatures.
  • If the board stalls, your best bet is to win via setting up a March of Swirling Mist.
  • Post-board, be aware of their sweepers and play around them accordingly.
  • You can use The Seedcore to grow your creatures out of Gix’s Command range.

Matchup Guide: Bant Toxic (Mirror)

Skrelv Defector Mite 02 ONE

Key Cards to Play Around

Serum Snare ONE
  • Venerated Rotpriest is the most important card in the matchup.
  • The bounce spells aren’t very good, so it’s generally better to play to the board than to try to out-tempo them, since they don’t block well anyway.
  • If they have Skrelv, Defector Mite, play different colored creatures so you can block.
  • Slaughter Singer is good as it makes blocking difficult for them. The Seedcore and Aspirant’s Ascent are also both strong in the mirror, as they help you win in combat.

Till next time!

Zen Takahashi

@mtgzen on Twitter 

About the Author

Zen Takahashi is a seasoned writer and mainstay on the Three for One Trading writing team. He is an avid Eternal player from Auckland, New Zealand and enjoys competing in local Legacy events and playing Old School over webcam with friends.

Previously, he was a Silver Pro for multiple years and his results included five Grand Prix Top 8s, a 27th place at Pro Tour Amonkhet, three consecutive online Regional PTQ wins, and he co-created the Modern Dredge deck.

Nowadays though, he primarily plays Legacy, his favorite format, but he also branches out into Pioneer and Modern.

Zen Takahashi

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